Schedule I is a management game in which you can play with your friends in co-op to build your own empire. It continues to trend on social media platforms because it is incredibly enjoyable and keeps getting better and better. Despite the game having a solo developer, Tyler from TVGS is working hard to add content and changes to the game that will make tasks easier.

Despite the ongoing investigation by the publisher of a similar game, Drug Dealer Simulator, the developer continues to release updates for Schedule I. Here is what’s new in version 0.3.4, which was officially released today, April 10, 2025:
New Additions in Schedule I v0.3.4:
- Added Bleuballs Boutique interior and functionality.
- Added Pawn Shop interior and functionality. You can now sell pretty much anything (excluding product) to Mick at the pawn shop.
- Added the following items: wooden & metal signs, wall-mounted shelf, safe, antique & modern wall lamps, grandfather clock, Ol’ Man Jimmy’s Whiskey (Liquor is decorative for the time being but will become functional in a future update), Château La Peepee, Brut du Gloop, silver & gold watches and chains, gold bar, six different paintings to collect, pre-owned toilet & golden toilet.
Tweaks/Improvements
- Improved the counteroffer product selection interface.
- Improved phrasing for customer recommendation dialogue.
- Increased jar stack size to 20.
- Added some extra null checks and validity checks.
- Supplier meeting icons in the map app now include the supplier’s name.
- Removed the cooldown timer for requesting a meeting with a supplier.
- Time skips (e.g., sleeping) now affect the supplier meeting countdown.

Bug fixes
- Fixed the delivery destination dropdown overflowing outside of the phone screen.
- Fixed player lists sometimes not clearing properly when exiting to the menu.
- Fixed non-host clients sometimes not receiving ‘on day pass’ and ‘on week pass’ events.
- Fixed a bug where item slot filters could be bypassed by swapping items.
Schedule I’s developer’s next focus will be on the remaining bugs, and his top priorities are:
- Making sure employees are working consistently and without issue.
- Preventing save games from getting corrupted or disappearing. I’ve met with some folks at Valve and got some great insight into how I can improve the save file format so that it plays a bit nicer with Steam Cloud saves and is less prone to corruption.
- Minimizing disconnections and loading issues in multiplayer.
These are all welcomed changes in Schedule I, especially the time skips now affecting the supplier countdown and the map showing the supplier’s name as well. I have high hopes that the game will keep on getting better and better with each update.
If you’re bored, make sure to check out Order 13, which is all about working as an order packager (with its twists).